Phew! Azshara was truly a test of everything we had dealt with this tier. We killed her after 430 pulls to finish at US 266, but we got her just in time for the holidays! We had our fair share of internet issues, emergencies, and trying situations, but we persevered and stayed focused. Also, I am proud of everyone on the team for jumping in and out throughout the progression period. It is safe to say that everyone played a major part in honing our strategy and progressing the boss.
In typical end of tier fashion, some shoutouts!
@Dub for his consistent and strong strategy prep and in-raid calls. @Ralphh for stepping up and nailing down heal CDs throughout the tier. @Morose for looking for every opportunity to maximize his utility on Azshara and rally the team. @Abyssalbrew for continuing to drive our tank synergy. @Dobi, @Treefee, @Plka...
We are entering the home stretch! Za'qul definitely was a fun test, but it was frustrating at the same time. We had a super clean pull at the end of the night, and we killed it with plenty of time left. It took us a hair under 150 pulls, but we had a lot of people step up again on this boss. We are all extremely excited to start the deep progression that is Azshara.
We are still actively looking for Ranged DPS! Please keep an eye on our recruiting needs and come join an efficient team on a 2 night schedule!
We continue to make solid progress in the tier. We have seen raiders be extremely flexible by playing different classes, roles, and specs. We were probably a night behind on the court, but we came together and knocked them down.
We are still actively looking for Ranged DPS of any type. Keep an eye on our recruiting needs and come join an efficient team on a two night schedule.
She took 204 pulls for US 32. We narrowly missed Hall of Fame but I am still proud of the team for keeping our pace from Mythic CoS. This boss was honestly not that fun to progress through. A ton of micro-management and not the fun kind. The nerfs made it reasonable for DPS, but tanks and healers doing a dance of LoS is just terrible encounter design. Mythic Uu'nat was a far more satisfying boss all things considered.
Eternal Palace was overall a pretty great raid instance. The difficulty ramp was a welcome change from BoD. The fights were fairly diverse and we really appreciated having the Ashvane wall. We hope Blizzard keeps up with that difficult mid-tier boss. We've grown a lot over the last few months and we still have some growing to do!