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Mythic Jailer
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We broke out of jail in 205 pulls for US 24 / World 114. This fight was the first in quite some time that really tested mental discipline. It’s one of those fights that combines unpleasant mechanics (los, holes) with demanding execution requirements. Couple that with an existential time crunch for the Hall of Fame (our soft goal) and you get a boss that really put our team to the test.

We don’t focus too much on rank, but this was our best rank (and performance) as a team ever. This tier was long and grueling, and arguably one of the most difficult in the history of the game. However that is also when we perform the best. It required even more complex WeakAuras and preparation than we’ve had to do in the past. Speaking of rank and preparation: it’s worth talking about how that aligns with the Hall of Fame. While we have certainly felt pressure to raid beyond our hours… we’ve always focused on what we can do better, from all angles, except for adding raid nights. Frankly, just to...
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Mythic Jailer
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We did it, Jailer is dead! Once again the team continues to push to improve. We killed baldy after 257 pulls finishing the tier at US126 - another big improvement from the previous tier.

This raid has been a lot of fun, some of the most challenging and interesting fights we have seen. Although the tier was longer than others, we had a great time playing together and seeing improvement with every boss we saw. The instance tested us in new ways (and some old ones), but we continued our trend of improving and we look forward to seeing even more improvement as we head into dragonflight.

Once again we have our end of tier shoutouts:

  • @Shnaxx and @Deva, our two MVP’s this tier, your consistent performances and contributions to the team have helped us so much. Our team would not have been as successful on the final few bosses without the two of you, and we are all thankful that we have you on our team.
  • @Purrtykitty, we...
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Mythic Rygelon
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We downed this boss in 91 pulls and then @Noodles immediately had a smoke break. Gotta say Star Boy was a pretty fun fight. The hardest part being micro-management of the quasars and subsequently coordination of the soaks. Been a while since there was such a binary mechanics check, but this fight was right on the edge of reasonable, so kudos to Blizzard there. This fight really tested healing (shoutout to our badass healers) and pushed the team to optimize self-sufficiency to the max. Overall a great penultimate boss to what has been the most challenging tier perhaps ever. Really looking forward to Jailer!
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Mythic Lords of Dread
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We downed this in 17 pulls, half of which we spent figuring out we could move after baiting puddles. This is objectively the worst fight in the instance. It's boring. It's annoying. It's overly simple. The change to increase all damage by 100% (instead of AOE spells only) completely trivialized the fight. The only thing it had going for it was the super tight damage check pre-nerf. Now it's just an annoying loot piñata that forces us to sit all our ranged. Onto better bosses...
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