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Mythic Lords of Dread
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We downed this in 17 pulls, half of which we spent figuring out we could move after baiting puddles. This is objectively the worst fight in the instance. It's boring. It's annoying. It's overly simple. The change to increase all damage by 100% (instead of AOE spells only) completely trivialized the fight. The only thing it had going for it was the super tight damage check pre-nerf. Now it's just an annoying loot piñata that forces us to sit all our ranged. Onto better bosses...
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Mythic Anduin Wrynn
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We owned this kid in 130 pulls. I'd make a joke about milk like we did on the kill but it's already weird enough so we'll leave it. This fight was interesting. It's one of those fights where you can optimize several things prior to the final phase to make the final phase easy, and that's exactly what we did getting him to 14% for P3. There were some hard coordination checks with the souls (which will be a pain in the ass for farm) but otherwise was a very enjoyable fight that felt great to incrementally optimize into a kill.
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Mythic Halondrus
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We downed this boss in 100 pulls. What an extraordinary boss this was. It was a real test of team work and coordination. In a less organized guild I can see how this boss would be an absolute nightmare. However for us it was pretty damn enjoyable. It's unfortunate Blizzard nerfed it mid-prog, which led to some re-work (and time waste) in our strategy, but overall it was very fun and rewarding to finally kill, and with a great pull count. Awesome mid-tier boss and we hope to see more like it in the future!
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Mythic 1-6 Sepulcher
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We downed these 6 bosses over the course of our first 4 nights in Mythic (ceremoniously forgot to SS the first boss). This tier definitely started off great with a decent variety of fights that are reasonably tuned (even though some exclaimed Skolex was over-tuned). Kudos to the team for making quick work of these bosses! The fun bosses are next (ok except Lords).
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