We got it done, Team 6 (now Team 8 by the way), has cleared Mythic Uldir. It took us about 260 pulls but man does it feel good. This fight did not go without its challenges. We had many lane variations due to roster being against us every step of the way, but our team prevailed. We were diligent and we kept our eyes on the prize. The raid night of our kill only took 7 pulls. We had 2 0% wipes and the rest were all deep P3 pulls with the kill coming shortly after. I'm very proud of this team and what it's done. Many of our players stepped up and it showed in the effort they put into pushing themselves and the raid further than before.
Briefly mentioning the change to Team 8, our team will be adapting an 8-hour schedule from here on out. We plan to raid the same days (Tuesdays and Thursdays) from 8:00 - 12:00 CST. We're excited for more time and more progression with the hours at hand. Right now we're looking for tanks, DPS, and flex healers!
At around 60 wipes we got this bad boy down and are ready for G'huun. This fight became light-work for us and only the intermission was what needed some fine tuning. Our kill was solid and we're ready to dive into G'huun. Teamwork and positioning was essential for our success here. I'm happy this fight was a little more melee friendly since having the last 2 bosses hate melee would've been unfortunate for players on our roster. We promised some speed and we're excited to show others what we got in the coming weeks. We are currently on the lookout for mages and warlocks.
We got this kill a little later than expected, but are nothing short of proud of our team. Mastering Deathwish is our biggest goal on re-clears, and this fight is cake. Shout-out to debuff managers and our DPS who made rogues for this fight. We're well on our way to closing out this tier. With 2 bosses left to go we're on the lookout for Mages and Warlocks! We are maintaining competitiveness with a bunch of guilds on server while staying true to our 6-hour schedule. We're getting ready to lock on to Mythrax so expect some progress soon. With only 1 night in we've already caught up on missed time so we're excited to see what we get done in the coming weeks.
It feels good to be spending all of our time in mythic, for the most part getting good reclears, and as a result spending the bulk of our short weekly raiding window in progression. This boss was a mixed bag for us. On the one hand, we have dps that love the opportunity to get something dead within a short window, but on the other the RNG baked into the fight makes it frustrating, and the pathing felt like an unnecessary thing tacked on to extend the time between our pulls. Shoutouts to the folks who really shored up their burst windows to make this a good kill, and to our melee for slogging though a very melee unfriendly fight (and tier if we're being honest).
This kill puts us back at server fourth ahead of some three night teams, and our goal is to catch back up to server third. We're getting our rogue alts online for Zul, and we feel good about our early pulls into that boss so far.
Our team, in general, tends to excel in fights like this where you need to actively soak a mechanic or move out with a debuff. As a result this was an easier boss for us due to the fact it plays to our strengths. Our biggest flaw in our kill was not realizing that the symbols assigned by BigWigs to debuffed targets changes as you move through the phase, causing us to do much more unnecessary movement in our early progression. Once we figured out what was going on with the UI it was an easy kill for us.
By virtue of the fact we are a six hour team, our time spent re-clearing heroic was really siphoning out a good chunk of our raid time. Now that we feel that the cost/benefit of clearing heroic is too low, we are spending all of our time in mythic progression, which has been a big boost to our progression time.
Subsequent bosses have been easier for us, but this boss in particular seems to really punish bad RNG and classes without immunities. Running Roiling Deceit away from the team during Surging Darkness, depending on the timing between when those two abilities can hit the raid make dropping off roiling somewhat more treacherous and unpredictable than we were anticipating. Outside of that, this is a really fun boss with a small dps check for beating the third wave of adds that we really enjoyed. I know the dps had fun blowing up the large soldier packs.
True story: We were so excited by the kill on our first pull of the night and ready to rush off to the next boss (Efficiency™) we ran off to do Vectis without taking a screen shot, and what you see here is from the next week's kill.