Mythic Lords of Dread

We downed this in 17 pulls, half of which we spent figuring out we could move after baiting puddles. This is objectively the worst fight in the instance. It's boring. It's annoying. It's overly simple. The change to increase all damage by 100% (instead of AOE spells only) completely trivialized the fight. The only thing it had going for it was the super tight damage check pre-nerf. Now it's just an annoying loot piñata that forces us to sit all our ranged. Onto better bosses...


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