We owned this kid in 130 pulls. I'd make a joke about milk like we did on the kill but it's already weird enough so we'll leave it. This fight was interesting. It's one of those fights where you can optimize several things prior to the final phase to make the final phase easy, and that's exactly what we did getting him to 14% for P3. There were some hard coordination checks with the souls (which will be a pain in the ass for farm) but otherwise was a very enjoyable fight that felt great to incrementally optimize into a kill.
We downed this boss in 100 pulls. What an extraordinary boss this was. It was a real test of team work and coordination. In a less organized guild I can see how this boss would be an absolute nightmare. However for us it was pretty damn enjoyable. It's unfortunate Blizzard nerfed it mid-prog, which led to some re-work (and time waste) in our strategy, but overall it was very fun and rewarding to finally kill, and with a great pull count. Awesome mid-tier boss and we hope to see more like it in the future!
We downed these 6 bosses over the course of our first 4 nights in Mythic (ceremoniously forgot to SS the first boss). This tier definitely started off great with a decent variety of fights that are reasonably tuned (even though some exclaimed Skolex was over-tuned). Kudos to the team for making quick work of these bosses! The fun bosses are next (ok except Lords).
What a whirlwind of a tier. It was such a race we just didn't write up any posts for any of the bosses. What do you convey when the fights are so short-lived? At any rate... the tier is officially over! We defeated Sylvanas after 93 pulls. Overall I think we did pretty well. We could have shortened several prog fights with cleaner play for sure though. Despite not meeting Hall of Fame (for week 5, which is unheard of) we learned a lot. There is no improvement without some struggle.
Generally very disappointed in Blizzard's inability to tune Mythic properly these days. We wish they would stop introducing crazy power gains every tier that they don't account for in raid tuning. We historically make up most of our time deficit versus the competition in long-pull boss encounters, which there was maybe two of this tier.
The state of the game isn't great, but despite everything we had a blast this tier. We just wish it would have put up more of a challenge!