This boss took us a total of 25 pulls. Very efficient kill and now we're onto Fetid, the first real gear check in the instance. As some of the other guilds drop down their raid nights we continue to keep it consistent with just 3 nights (9 hours). Don't be fooled into thinking an extra night is worth it, progress the same in less time! Really proud of the team on Vectis and things are shaping up nicely as we head into the latter half of the raid.
We're recruiting a Holy Paladin, Rogue, and Mage/Warlock!
We also killed MOTHER and Taloc, but totally forgot to get screenshots.
This bug dude took us 43 pulls. Was not an efficient kill for us, but we've been getting the rust off. Hoping to pick up speed as we head into the mid-tier! Vectis is almost dead (expecting a Monday kill). We have not added a 4th night or gone over our 9-hour schedule. Don't be fooled into raiding more when you don't have to.
We're looking for a Holy Paladin, Mage/Warlock, and a melee DPS. Spots are limited as we don't run a large roster. Apply today and come join our awesome team!
We didn't have to add a 4th raid night either. It's disappointing to see guilds add raid nights, but it is Heroic after all... so who really cares. G'huun took 7 pulls tonight. We had 11 pulls back on Wednesday after the World 1st hotfix. It felt doable (with a bit of work), but then again we hadn't seen Phase 3 yet (which was most of the nerf). At any rate... Uldir has been a blast so far. The fights are deceptively simple, yet feel good to execute. We're hoping Mythic tuning feels as good as Heroic has been and we have some good progression ahead of us. All in all... we cleared Heroic in under 7 hours this week, including some shenanigans on Zul.
We are recruiting melee and a mage! Come join our chill team and clear some content on a light schedule.
The expansion is over. 362 pulls for him. We took a risk with the extension, and in retrospect... may have been a little too aggressive. It made the allowance for mistakes in P4 almost nil. We had 1% pulls several nights in a row as a result. We beat the nerf though, finally! In the end we landed US 69 despite not being the most efficient with the use of our time. However, we learned alot in the process!
Personally I feel this fight was well designed. It stands in stark contrast to KJ who had a somewhat opposite progression curve (the last phase was not nearly as demanding to execute). Our team did an excellent job holding it together, even when frustrations were abound with the near-kills several nights in a row. It pushed many of us to the limit, and is absolutely one for the books.
For a strict 9-hour schedule we pulled off a hell of a feat this expansion. Landing consecutively better placements tier after tier. Our only goal has been to simply do better. When I made Nascent...
I believe this is the world first kill with a single Deathknight. He died in 142 pulls. We played really well as a team to perfect our add management on this fight. An amazing team effort to kill this, but a special shoutout to @Scrogg for carrying us to victory. Truly amazing work playing Blood on this fight for us. We've hit our stride going into the final boss of this expansion. We love these hard mechanical fights. See you all at the finish line!
Special thanks to all our fans and friends. We love you and appreciate the support!
A measly 13 pulls for us to down this fight. We absolutely dominated. This makes up for flopping around on some of the other fights. Now that all the easy stuff is out of the way... onto the hard stuff. The stuff we have been impatiently waiting for. We're hitting our stride, finally, so here we go!
Shoutout to @Sharkaphor for learning how to use mass entanglement!
We are recruiting an exceptional melee and ranged DPS. We have 2 spots we are looking to fill on the roster. They won't be open long, so come join an awesome team with a huge community behind it.